Emphasizing STEAM on education is a trend, but educators still worry about overloaded screen time.
Instead, everyone attaches great importance to the face-to-face interaction.
Happy learning is not aim to reduce learning pressure, yet a happy emotional state can help improve the effectiveness of learning.
The education industry actively applies gamification on teaching, and the usage of tabletop games is obviously a convenient tool.
Many experts around the world have proposed the direction of educational reform, and believe that various types of “Competencies” must be emphasized in the 21st century.”
Tabletop games are a kind of virtual practice of reality, which easily triggers players’ application of different competencies and skills.
How to choose the appropriate tabletop game?
To be honest, it's not easy at all!
Few teachers simply design and develop tabletop games suitable for the curriculum by themselves! It is obviously not practical for most teachers or parents.
That’s why, Ttoper was born.